CS2 to Valorant sensitivity converter
Convert your CS2 sensitivity to Valorant so your aim feels exactly the same: the converter uses the exact yaw ratio (÷3.1818) and keeps your cm/360 identical. Enter your sens and DPI — the Valorant value, eDPI and cm/360 update instantly.
The formula
Both games rotate your view by a fixed angle per mouse count: CS2 by 0.022° (m_yaw), Valorant by 0.07°. To keep the same physical turn distance, the sensitivities must satisfy sens×yaw = const:
Pro examples (live from our database)
| Player | DPI | CS2 sens | Valorant equivalent |
|---|---|---|---|
| donk | 800 | 1.25 | 0.393 |
| ZywOo | 400 | 1.9 | 0.597 |
| m0NESY | 400 | 2.3 | 0.723 |
| s1mple | 400 | 3.09 | 0.971 |
Settings come from our auto-updated pro database — the Valorant column is the converted value.
FAQ
How do I convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by 3.1818 (keep the same DPI). The number comes from the games’ rotation constants: CS2 turns 0.022° per mouse count, Valorant 0.07°, and 0.07 ÷ 0.022 = 3.1818. Your physical distance per 360° stays identical.
Why 3.1818 and not 3.18 or 3.177?
Because it is the exact ratio 0.07/0.022 = 3.181818… Rounded factors like 3.18 or the 3.177 that circulates on some sites give a slightly different flick distance — enough to feel off at high DPI. Our converter uses the exact yaw values, not a rounded constant.
Do I need to change my DPI when switching to Valorant?
No. Keep the DPI you play CS2 with and convert only the in-game sensitivity. Changing both at once makes it impossible to preserve your muscle memory.
What about scoped sensitivity?
Valorant has a separate “Scoped Sensitivity Multiplier”. Most pros keep it at 1.0 — with the base sensitivity converted correctly, 1.0 is the closest match to how CS2 zoom feels for most players.