Valorant to CS2 sensitivity converter
Moving from Valorant to CS2? Convert your sensitivity with the exact yaw ratio (×3.1818) and keep your cm/360 identical — your aim carries over one to one. Enter sens and DPI below.
The formula
Valorant turns your view by 0.07° per mouse count, CS2 by 0.022° (m_yaw). Equal physical turn distance requires sens×yaw to stay constant:
Reference table (at 800 DPI)
| Valorant sens | CS2 equivalent | cm per 360° |
|---|---|---|
| 0.2 | 0.64 | 81.6 |
| 0.3 | 0.95 | 54.4 |
| 0.35 | 1.11 | 46.7 |
| 0.4 | 1.27 | 40.8 |
| 0.5 | 1.59 | 32.7 |
FAQ
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 3.1818 and keep the same DPI. The factor is the exact ratio of the games’ rotation constants (0.07° per count in Valorant vs 0.022° in CS2), so your physical distance per 360° stays the same.
Will my aim feel the same in CS2?
The mouse-to-turn ratio will be identical, so flicks and tracking carry over. Movement, spray patterns and time-to-kill differ between the games — those you will still need to relearn, but not your base aim.
What is a typical CS2 equivalent of Valorant sens?
A common Valorant range of 0.3–0.4 maps to roughly 0.95–1.27 in CS2 at the same DPI. The table above shows exact values, and the converter handles any number.
Do I need to change zoom sensitivity in CS2?
Start with the default zoom_sensitivity_ratio 1.0 — it is the standard most CS2 pros play on. Fine-tune only after your base sensitivity feels right.