CS2 Pro Crosshairs
Previews are drawn with the exact in-game formulas: what you see is what you get. Click a crosshair for the player’s full settings, or copy the code right away.
Most popular codes
How to put someone else's crosshair on your game
Find the player in the gallery above, the search box filters by nick and team, and copy the code. Then in game open Settings, go to the Game tab and find the Crosshair section. Under the preview sits a Share or Import button, and pasting the code there applies it. The crosshair changes immediately and stays in your config, no console required.
What the code actually holds
A share code is eighteen bytes packed into that CSGO- string, with a checksum in front. Inside sit the numbers you would otherwise type by hand: length, thickness, gap, style, colour, transparency, outline, centre dot, T shape. We know because the previews on this page are decoded from the codes themselves, not from screenshots, and the decoder is checked against real pro codes. If the player you came for is not in the base at all, build the crosshair from scratch in the crosshair generator.
Commands behind the settings
| cl_crosshairsize | line length |
| cl_crosshairthickness | line thickness |
| cl_crosshairgap | gap in the middle, negative values allowed |
| cl_crosshairstyle | 0 to 5: default, static, classic, dynamic, legacy |
| cl_crosshairdot | centre dot on or off |
| cl_crosshair_t | T shape, no top line |
| cl_crosshaircolor | 0 to 4 presets, 5 for custom RGB |
| cl_crosshair_drawoutline | outline around the lines |
A dot instead of a cross
Turn the centre dot on and set the line length to zero: cl_crosshairdot 1 and cl_crosshairsize 0. Everything else, thickness included, then controls how big that dot looks. It is a matter of taste rather than accuracy, and plenty of pros in the gallery above run a dot.
Does 4:3 change the crosshair?
It used to. A stretched 4:3 image is pulled across a wide monitor, so the same lines looked wider than on 16:9, and players re-tuned the thickness by eye after switching. The update of September 22, 2026 closed that gap: Valve made crosshairs resolution independent, so a code now draws the same regardless of what you play on. The same patch added a separate Crosshair and Scopes tab in the settings, new styles, and a new default called Dynamic Quad.